
Levels come in a variety of styles and themes, and the player who puts effort into exploring Wawa’s environments will be rewarded with warp points that lead to little bonus levels. Enemies are also more interesting than average: one type lets Wawa use its rubber belly as a springboard, which can be moved as needed by kicking it around until the enemy re-awakens. Unlike ye olde NES heroes, Wawa can save himself from a fatal fall with his wall jump. The Tornado Helmet gives him a spin attack and high jump ability the Pirate’s Scarf lets him lob bombs or plant them on the ground and kick them around until they go off - just be sure to keep Wawa at a safe distance when they do! Even his default moveset is impressive, with the four-way virtual D-pad giving him a ground stomp and backflip. As with the dynamic plumber so many years ago, Wawa’s moveset expands depending on which power-up he’s collected. In many ways, Wawa feels like Super Mario World transplanted onto iOS. I’m extremely heartened that this is becoming a trend, and yet it’s clear that there are some kinks left to work out. Last year’s Shantae got the platforming physics just right but left a little to be desired in the interface department when it released Wawa is exactly the reverse. The star of Play Fripp’s Wawa Land ( Out Now, $0.99) may not look it, but the floppy eared little rascal stands head-and-shoulders with Shantaeas the most advanced player character to grace the genre on iOS. Continued abuse of our services will cause your IP address to be blocked indefinitely.Ah, 16-bit era, how I’ve missed you and your well-developed platforming heroes! Far too long have iDevice-owning genre fans been stuck with characters who could muster little more than left and right movement and a double jump at best. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.


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